For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his opponents with it however, the players are given the option to disable interactive elements. Each arena has its own unique elements, and characters exploit them differently depending on their class. The stages, based on locations such as the Batcave and Fortress of Solitude, feature multiple levels and various objects that the player can interact with. Certain fighters have more than one fighting style, such as Nightwing's ability to switch between a staff and a pair of escrima sticks. Ed Boon, co-founder and creative director of NetherRealm Studios, stated that characters fall into two categories: "power characters" (characters relying on their brute strength and supernatural abilities), and "gadget characters" (characters relying on their weapons, objects, and other external mechanisms to win). The principal gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion.
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